Session

Real World Use Cases for Gaming With Data and AI

Overview

ExperienceIn Person
TypeBreakout
TrackData Strategy
IndustryMedia and Entertainment
TechnologiesMLFlow, Mosaic AI, Unity Catalog
Skill LevelBeginner
Duration40 min

In this session, two seasoned game developers will share how they tackled complex, high-impact use cases using Databricks at their respective studios. From architecting scalable pipelines to balancing performance and cost, they'll walk through key technical decisions, mental models, and trade-offs that shaped their solutions. You'll hear real stories about what worked—and what didn’t—as they strive to create more immersive, player-centric experiences. Join us to gain actionable insights and best practices to accelerate your own game data strategy.

 

  • Jean-Christophe from Ludia will share how the team turbocharges data engineering workflows by combining Databricks and dbt to drive seamless collaboration, accelerate delivery, and maintain high-quality data pipelines.
  • Justin Wu from Second Dinner will walk through how they’ve implemented real-time feature serving with Databricks to support personalized, responsive gameplay experiences at scale.

Session Speakers

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Huntting Buckley

/Global Games GTM Leader
Databricks

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Justin Wu

/Director of Data/Data Engineer
Second Dinner