Session
Real World Use Cases for Gaming With Data and AI
Overview
Experience | In Person |
---|---|
Type | Breakout |
Track | Data Strategy |
Industry | Media and Entertainment |
Technologies | MLFlow, Mosaic AI, Unity Catalog |
Skill Level | Beginner |
Duration | 40 min |
In this session, two seasoned game developers will share how they tackled complex, high-impact use cases using Databricks at their respective studios. From architecting scalable pipelines to balancing performance and cost, they'll walk through key technical decisions, mental models, and trade-offs that shaped their solutions. You'll hear real stories about what worked—and what didn’t—as they strive to create more immersive, player-centric experiences. Join us to gain actionable insights and best practices to accelerate your own game data strategy.
- Jean-Christophe from Ludia will share how the team turbocharges data engineering workflows by combining Databricks and dbt to drive seamless collaboration, accelerate delivery, and maintain high-quality data pipelines.
- Justin Wu from Second Dinner will walk through how they’ve implemented real-time feature serving with Databricks to support personalized, responsive gameplay experiences at scale.
Session Speakers
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Huntting Buckley
/Global Games GTM Leader
Databricks
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Jean-Christophe Rodrigue
/Ludia
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Justin Wu
/Director of Data/Data Engineer
Second Dinner