AI Powered BI for GamesSeptember 24, 2024 by Huntting Buckley and Duncan Davis in Industries “So often I’m asked to produce a dashboard but the request isn’t always clear, even after having a conversation with the person. This...
LLM Assisted Segmentation for GamesSeptember 6, 2024 by Duncan Davis and Huntting Buckley in Industries Segmentation projects are the cornerstone of personalization in games. Personalization of the player experience helps maximize player engagement, mitigate churn and increase player...
Managing and Understanding Player Feedback at ScaleMay 30, 2024 by Duncan Davis, Huntting Buckley, Anil Joshi, Eduardo Brasileiro and Dan Morris in Industries Whether you are working on a live title, pre/post production, ongoing maintenance, future releases, another version of a game, or a brand new...
Managing and Analyzing Game Data at ScaleMarch 13, 2024 by Duncan Davis and Huntting Buckley in Industries Game development is a multifaceted journey that stretches from the initial concept to post-launch support and live operations. At the heart of this...
Databricks’ Ultimate Guide to Game Data and AIMarch 1, 2024 by Bryan Saftler, Duncan Davis and Huntting Buckley in Industries With Game Developers Conference a week away, we're thrilled to present the 2nd Edition of Databricks' Ultimate Guide to Game Data and AI...