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AI Powered BI for Games

September 24, 2024 by Huntting Buckley and Duncan Davis in
“So often I’m asked to produce a dashboard but the request isn’t always clear, even after having a conversation with the person. This...

LLM Assisted Segmentation for Games

September 6, 2024 by Duncan Davis and Huntting Buckley in
Segmentation projects are the cornerstone of personalization in games. Personalization of the player experience helps maximize player engagement, mitigate churn and increase player...

Managing and Understanding Player Feedback at Scale

Whether you are working on a live title, pre/post production, ongoing maintenance, future releases, another version of a game, or a brand new...

Managing and Analyzing Game Data at Scale

March 13, 2024 by Duncan Davis and Huntting Buckley in
Game development is a multifaceted journey that stretches from the initial concept to post-launch support and live operations. At the heart of this...

Databricks’ Ultimate Guide to Game Data and AI

With Game Developers Conference a week away, we're thrilled to present the 2nd Edition of Databricks' Ultimate Guide to Game Data and AI...

Managing and Analyzing Game Data at Scale

July 25, 2023 by Duncan Davis in
Game development is a complex process that requires the use of a wide range of tools and technologies throughout the lifecycle of a...

Solution Accelerator: Toxicity Detection in Gaming

June 16, 2021 by Dan Morris and Duncan Davis in
Check out the solution accelerator to download the notebooks referred throughout this blog. Across massively multiplayer online video games (MMOs), multiplayer online battle...